Evolution
Most elements are compatible with transformation evolution animations. In simple terms, evolution consists of an infinite animation driven by a dedicated set of parameters.
The most common types of evolution are position evolution, rotation evolution, and scale evolution. Each of these is further subdivided into Continue, Repeat, Repeat Mirrored, Continue Exp, Repeat Exp, and Repeat Mirrored Exp.
Summary of essential parameters parameters
Start Offset: Defines the starting frame of the evolution animation.
Length: Specifies the duration of the sub-animation for Repeat, Repeat Mirrored, and their exponential variations.
Intensity: Determines the strength of exponential acceleration for Continue Exp, Repeat Exp, and Repeat Mirrored Exp.
Speed: Sets the speed of the animation, which can be expressed as distance (for movement), angle (for rotation), or a float value (for scale).