HUD & UI Plexus 2D
Main Parameters
Size X: Specifies the element's size along the x-axis.
Size Y: Specifies the element's size along the y-axis.
Position Seed: Defines the seed value used to generate the nodes' starting positions.
Centered Along X: Centers the elements along the x-axis.
Centered Along Y: Centers the elements along the y-axis.
Nodes
Num. of Nodes: Determines the overall count of nodes.
Num. of Sides: Defines the resolution for every node.
Hide Isolated Nodes: Hides nodes without connections, but they will appear if they fall within connection range.
Hide All Nodes: Hides all nodes.
Connections
Thickness: Defines the thickness of the connections.
Uniform Thickness: Establishes a fixed connection thickness, unlike the thickness based on a linear function of the distance between nodes.
Quadratic Thickness: Defines the connection thickness as a quadratic function of the distance between nodes.
Quadratic Level: Determines how rapidly the connection thickness decays relative to the distance between nodes.
Min Distance: Determines the shortest distance between nodes at which connections are made.
Range: Determines the range of connections, this is the full extent of the achievable range.
Sync Range Offset: Ensures the range is adjusted to fit the node's radius.
Range Offset: Determines the range offset of connections.
Hide Connections: Hides all Connections.
Transitions
Fade-In: Determines the inbound animation variant.
Fade-Out: Determines the outbound animation variant.
Note: While the Fade-Out is essentially a mirrored version of the Fade-In, both can be selected and configured independently.

Number of Nodes: Creates a transition based on the number of nodes.
Size X: Creates a transition based on the size along the x-axis.
Size Y: Creates a transition based on the size along the y-axis.
Size X & Y: Creates a transition based on the size along the x/y-axis.
Radius & Thickness: Creates a transition based on the radius and thickness.
Radius & Range: Creates a transition based on the radius and range.
Radius -> Range: Creates a transition starting from the radius and then transitioning to the range.
Scale: Creates a transition based on scale.







Nodes Evolution
Speed: Specifies how fast the evolution progresses.
Offset X: Defines the starting offset along the x-axis.
Offset Y: Defines the starting offset along the y-axis.
Seed: Defines the seed value used to initialize the offsets.
