HUD & UI Plexus 2D

Main Parameters

Size X: Specifies the element's size along the x-axis.

Size Y: Specifies the element's size along the y-axis.

Position Seed: Defines the seed value used to generate the nodes' starting positions.

Centered Along X: Centers the elements along the x-axis.

Centered Along Y: Centers the elements along the y-axis.

Nodes

Num. of Nodes: Determines the overall count of nodes.

Num. of Sides: Defines the resolution for every node.

Hide Isolated Nodes: Hides nodes without connections, but they will appear if they fall within connection range.

Hide All Nodes: Hides all nodes.

Connections

Thickness: Defines the thickness of the connections.

Uniform Thickness: Establishes a fixed connection thickness, unlike the thickness based on a linear function of the distance between nodes.

Quadratic Thickness: Defines the connection thickness as a quadratic function of the distance between nodes.

Quadratic Level: Determines how rapidly the connection thickness decays relative to the distance between nodes.

Min Distance: Determines the shortest distance between nodes at which connections are made.

Range: Determines the range of connections, this is the full extent of the achievable range.

Sync Range Offset: Ensures the range is adjusted to fit the node's radius.

Range Offset: Determines the range offset of connections.

Hide Connections: Hides all Connections.

Transitions

Fade-In: Determines the inbound animation variant.

Fade-Out: Determines the outbound animation variant.

Note: While the Fade-Out is essentially a mirrored version of the Fade-In, both can be selected and configured independently.

Fade-In/Out

Number of Nodes: Creates a transition based on the number of nodes.

Size X: Creates a transition based on the size along the x-axis.

Size Y: Creates a transition based on the size along the y-axis.

Size X & Y: Creates a transition based on the size along the x/y-axis.

Radius & Thickness: Creates a transition based on the radius and thickness.

Radius & Range: Creates a transition based on the radius and range.

Radius -> Range: Creates a transition starting from the radius and then transitioning to the range.

Scale: Creates a transition based on scale.

Number of Nodes
Size X
Size Y
Size X & Y
Radius & Thickness
Radius & Range
Scale

Nodes Evolution

Speed: Specifies how fast the evolution progresses.

Offset X: Defines the starting offset along the x-axis.

Offset Y: Defines the starting offset along the y-axis.

Seed: Defines the seed value used to initialize the offsets.

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HUD & UI Cloud of Nodes

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Evolution