HUD & UI Perlin Noise

Global Parameters

Length: Defines the size of the Perlin noise.

Subdivisions: Sets the number of subdivisions or bars in the noise pattern.

Y Offset: Offsets the Perlin noise along the y-axis.

Y Scale: Scales the Perlin noise along the y-axis.

Gaussian Scale: Applies a normal distribution scaling to the Perlin noise.

Rho: Defines the width of the distribution.

Centered Along X: Centers the Perlin noise along the x-axis.

Flip Along Y: Flips the Perlin noise along the y-axis.


Evolution Type

One Dim X: Uses the X position to drive the main evolution.

One Dim Y: Uses the Y position to drive the main evolution.

Two Dim XY: Uses both X and Y positions to drive the main evolution.

Evolution Type Parameters

  • Position X: Defines the noise's X position.

  • Position Y: Defines the noise's Y position.

  • Delta: Sets the density of the noise.

  • Precision: Controls the precision of the values, if no more changes are noticeable, increase subdivisions.

  • Spread: Similar to Delta but with a fixed start point.

  • VAN Seed: Defines a seed value for VAN strength.

  • VAN Seed Strength: Adds additional variation to each subdivision point.

Visualization Type

Line: Displays the Perlin noise data as a line.

Surface: Displays the Perlin noise data as a surface.

Bars: Displays the Perlin noise data as bars.

Ngons: Displays the Perlin noise data as ngon nodes.

Note: Multiple visualization types can be combined to overlay different representations.

Visualization Parameters

  • Thickness: Specifies the line thickness for the Perlin noise pattern.

  • Width: Defines the base size of the bars in the noise pattern.

  • # Sides: Sets the number of sides for each ngon node.

  • Radius: Defines the radius of each ngon node.

  • Angle: Sets the angle offset for each ngon node.

Limits

Y Upper Limit: Defines the upper limit for the Perlin noise values.

Y Lower Limit: Defines the lower limit for the Perlin noise values.

Function Type

Linear: Uses a linear function of the form (ax + b) as the base for the sine wave.

Quadratic: Uses a quadratic function of the form (ax2 + bx + c) as the base for the sine wave.

Cubic: Uses a cubic function of the form (ax3 + bx2 + cx + d) as the base for the sine wave.

Exponential: Uses an exponential function of the form (ax) as the base for the sine wave.

Function Type Parameters

a: Float value (for the Exponential function, the lower limit is 9.99995e-41).

b: Float value.

c: Float value.

d: Float value.

X Values Offset: Sets the offset for X values in the function.

Intro Types

Y Scale: Uses the y-axis scaling to create an incoming transition.

Y Offset: Uses the y-axis offset to create an incoming transition.

Delta: Uses the Delta parameter to create an incoming transition.

Thickness: Uses the line thickness to create an incoming transition.

Note: Multiple intro types can be combined to apply all transitions simultaneously.

Intro Type Parameters

Start Frame: Defines the start frame of the introduction relative to the project’s timeline.

Length: Defines the duration of the introduction.

Evolution

X Speed: Creates continuous animation by incrementing the Position X over time.

Y Speed: Creates continuous animation by incrementing the Position Y over time.

Note: These parameters depend on the selected Evolution Type.

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HUD & UI Sin Element