HUD & UI Sin Element

Global Parameters

Length: Defines the size (or length) of the sine wave.

Subdivisions: Sets the number of subdivisions or bars along the sine wave.

Domain: Defines how far the domain of the sine wave extends.

Angle Offset: Offsets the starting angle of the domain.

Y Offset: Offsets the sine wave's position along the y-axis.

Y Scale: Scales the sine wave along the y-axis.

Centered Along X: Centers the sine wave along the x-axis.

Flip Along Y: Flips the sine wave along the y-axis.

Visualization Type

Line: Displays the sine wave as a line.

Surface: Displays the sine wave as a surface.

Bars: Displays the sine wave as bars.

Ngons: Displays the sine wave as a series of ngon nodes.

Note: Combining Line & Surface, Ngons & Surface, or Line & Ngons will display both visualizations simultaneously.

Visualization Parameters

  • Thickness: Specifies the line thickness.

  • Width: Defines the base size of the bars.

  • # Sides: Sets the number of sides for each ngon node.

  • Radius: Defines the radius of each ngon node.

  • Angle: Sets the angle offset for each ngon node.

Limits

Y Upper Limit: Defines the upper limit for the sine wave values.

Y Lower Limit: Defines the lower limit for the sine wave values.

Function Type

Linear: Uses a linear function of the form (ax + b) as the base for the sine wave.

Quadratic: Uses a quadratic function of the form (ax2 + bx + c) as the base for the sine wave.

Cubic: Uses a cubic function of the form (ax3 + bx2 + cx + d) as the base for the sine wave.

Exponential: Uses an exponential function of the form (ax) as the base for the sine wave.

Function Type Parameters

  • a: Float value (for Exponential function, the lower limit is 9.99995e-41).

  • b: Float value.

  • c: Float value.

  • d: Float value.

  • X Values Offset: Sets the offset for x values in the function.

Intro Types

Angle: Uses the angle parameter to create an incoming transition.

Y Scale: Uses the y-axis scaling to create an incoming transition.

Y Offset: Uses the y-axis offset to create an incoming transition.

Thickness: Uses the line thickness to create an incoming transition.

Note: Multiple intro types can be combined to apply all transitions simultaneously.

Intro Type Parameters

  • Start Frame: Defines the start frame of the introduction.

  • Length: Defines the duration of the introduction.

Evolution

Angle Speed: Creates continuous animation by incrementing the domain (angle) over time.

Offset Angle Speed: Creates continuous animation by incrementally offsetting the domain over time.

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HUD & UI Matrix Elements

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HUD & UI Perlin Noise