HUD & UI Radial Elements

Global Parameters

Number of Elements: Defines the total number of elements in one ring.

Number of Rings: Specifies the total number of rings.

Radius: Sets the radius of the first ring.

Ring Spacing: Determines the spacing between each ring.

Angle: Defines the global angle of the element.

Stretch: Determines whether the element is stretched to close the angle.

Tangent Orientation: Adjusts the orientation of the base element to match its local tangent.

Hide Types

Even Numbers: Hides all elements with even-numbered indices.

Odd Numbers: Hides all elements with odd-numbered indices.

First N: Hides the first N elements.

Last N: Hides the last N elements.

Multiples of N: Hides all elements with indices that are multiples of N.

1+ Multiple of N: Hides elements with indices that are multiples of N, excluding the first element.

Percentage: Randomly hides a specified percentage of elements.

Hide Types Parameters:

  • N: Specifies the number of hidden base elements for the First N and Last N options. For Multiples of N and 1+ Multiple of N, it defines the index multiple.

  • %: Specifies the percentage of hidden elements when using the Percentage hide type.

  • Seed: Sets the seed for random generation of the hidden ratio for the Percentage hide type.

Intro Types

Radius: Uses the global radius to create an incoming transition.

Angle: Uses the global angle to create an incoming transition.

Scale: Uses the scale of the element to create an incoming transition.

Hide N: Uses the N parameter to create an incoming transition. This option must be paired with one of the N-based hide types (First N, Last N, Multiples of N, or 1+ Multiple of N).

Percentage: Uses the percentage value to create an incoming transition. Must be used with the Percentage hide type.

Note: Radius and Angle do not affect the visibility of the base elements. To hide all base elements on the first frame, you must set a base element intro type.

Intro Type Parameters:

  • Start Frame: Defines the start frame of the introduction relative to the project’s timeline.

  • Length: Defines the duration of the introduction.

Evolution

This element supports basic transform evolutions (position, rotation, scale).
For a detailed explanation, refer to the Evolution Documentation page.

Offsets

Seed: Sets the random generation number for the offset.

Uniform Scale: Applies a uniform scale offset to all elements.

Amount: Specifies the offset values for position, rotation, and scale.

Note: If Seed is set to a value greater than zero, the offset is applied randomly to each base element. If the seed is zero, the offset is applied equally to all elements.

Previous
Previous

HUD & UI Ngon

Next
Next

HUD & UI Matrix Elements