HUD & UI Matrix Elements
Hide Types
Even Numbers: Hides all elements with even-numbered indices.
Odd Numbers: Hides all elements with odd-numbered indices.
First N: Hides the first N elements.
Last N: Hides the last N elements.
Multiples of N: Hides all elements with indices that are multiples of N.
1+ Multiple of N: Hides elements with indices that are multiples of N, excluding the first element.
Percentage: Randomly hides a specified percentage of elements.
Hide Types Parameters
N: Specifies the number of hidden base elements for the First N and Last N options. For Multiples of N and 1+ Multiple of N, it defines the index multiple.
%: Specifies the percentage of hidden elements when using the Percentage hide type.
Seed: Sets the seed for random generation of the hidden ratio for the Percentage hide type.
Intro Types
X Spacing: Uses the global Spacing X to create an incoming transition.
Y Spacing: Uses the global Spacing Y to create an incoming transition.
XY Spacing: Uses the global Spacing X and Y to create an incoming transition.
Scale: Uses the scale of the element to create an incoming transition.
Hide N: Uses the N parameter to create an incoming transition. This option must be paired with one of the N-based hide types (First N, Last N, Multiples of N, or 1+ Multiple of N).
Percentage: Uses the percentage value to create an incoming transition. Must be used with the Percentage hide type.
Note: X Spacing, Y Spacing, and XY Spacing do not affect the visibility of the base elements. To hide all base elements on the first frame, you must set a base element intro type.
Intro Type Parameters
Start Frame: Defines the start frame of the introduction relative to the project’s timeline.
Length: Defines the duration of the introduction.
Evolution
This element supports basic transform evolutions (position, rotation, scale).
For a detailed explanation, refer to the Evolution Documentation page.
Offsets
Seed: Sets the random generation number for the offset.
Uniform Scale: Applies a uniform scale offset to all elements.
Amount: Specifies the offset values for position, rotation, and scale.
Note: If Seed is set to a value greater than zero, the offset is applied randomly to each base element. If the Seed is zero, the offset is applied equally to all elements.